"If you bring forth what is within you, what you bring forth will save you. If you do not bring forth what is within you, what you do not bring forth will destroy you."

Mar 21, 2006

Do NOT Pass Go


The object of the game is simple: the last player to maintain his or her civil liberties wins. The equipment consists of a board, dice and tokens. There is a Homeland Security deck, a Free Speech deck, play Civil Liberties (hereby referred to as CL) and a Vault to deposit lost liberties into.

To begin, each player fills out a Security Profile by rolling the dice to determine amount of civil liberties (CL) for each category:
• Citizenship Status
• Race/Ethnicity
• Religion
• Employment
• Political Affiliation

The player with the most civil liberties goes first, starting on Bring it On! the tokens move in the direction of the arrow the number of spaces indicated. The color-coding of the Terror Alert System determines if a player is at risk of losing CL at the hands of another player.
Alert Color Coded Spaces:
• Red (Severe)
• Orange (High)
• Yellow (Elevated)
• Blue (Guarded)
• Green (Low)

The playing board also consists of spaces marked FBI, Homeland Security, Airport Security Screening, Pro War and Anti War spaces and a Free Speech Zone. What happens to the players on each space depends on their Security Profile and how many Civil Liberties they are in possession of. If a player lands on Go to GTMO, or draws a card with the same command, or loses CL due to die roll, the player will wind up in Guantanamo Bay Detention and will continue to lose CL until the proper roll is achieved.

The Free Speech Zone allows players to read aloud statistics about the Patriot Act and gives that player a soapbox to pontificate (pro or con) about the merits of the legislation.

The game ends when one player is left still in possession of CL and not held in Detention.

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~There is no God and we are his prophets.~

-Cormac McCarthy-
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Man is superior to the stars if he lives in the power of superior wisdom. Such a person being the master over heaven and earth by means of his will is a magus and magic is not sorcery but supreme wisdom

-Paracelsus-



TERRORISM NEWS


'The nationalist not only does not disapprove of atrocities committed by his own side, but he has a remarkable capacity for not even hearing about them'.....'Every war when it comes, or before it comes, is represented not as a war but as an act of self-defense against a homicidal maniac.'.....'In times of universal deceit, telling the truth will be a revolutionary act.'.....'War is peace. Freedom is slavery. Ignorance is strength.' George Orwell


war is terror



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